Sep 14, 2005, 10:31 AM // 10:31 | #1 |
Academy Page
Join Date: Sep 2005
Location: India
Guild: Chi
Profession: W/E
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What are the good classes in GW?
Hi,
I'm a noob and had posted this as a question reg Palladin Class earlier. Basically, I wanted 2 play as a Palladin equivalent however I got a 50:50 response in and against favour or Warrior/monk. Someone had suggested the Warrior/elementalist as a powerful alternative, which had piqued my interest. My point is, are there other suggestive/powerful classes that ppl want for Guilds AND are powerful for tanking mobs? How good IS warrior/elementalist combo? thanx Balrog |
Sep 14, 2005, 10:37 AM // 10:37 | #2 |
Ascalonian Squire
Join Date: Jul 2005
Location: The Bastion of Imagination
Guild: Asia Heaven
Profession: Mo/W
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A Hammer wielding Warrior/Earth Elementalist combo is a VERY powerful tanker if you focus on Tactics and defensive earth spells. (Note that this character can be quite vulnerable to mesmers and necromancers specialising in Curses, however). With a bit of tweaking, you can change your character to a heavy damage dealer by putting more points in hammer mastery and making use of spells like Aftershock to complement a lot of your Knockdown special attacks.
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Sep 14, 2005, 10:39 AM // 10:39 | #3 |
Academy Page
Join Date: Sep 2005
Location: India
Guild: Chi
Profession: W/E
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Nice. I'll keep that in mind. However, Am more of a sword lover by nature. Any good choices vis-a-vis guilds/mob-tanking, in the piecing weapon arena????
Last edited by Balrog1978; Sep 15, 2005 at 06:58 AM // 06:58.. |
Sep 14, 2005, 12:05 PM // 12:05 | #4 | |
Jungle Guide
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
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Quote:
Warrior/monk wield an axe and a shield and you can take on mobs quite nicely *platemail armor* or warrior/ele. however i find as a warrior/ele you have very little energy and poor energy regen. |
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Sep 15, 2005, 07:19 AM // 07:19 | #5 | |
Academy Page
Join Date: Sep 2005
Location: India
Guild: Chi
Profession: W/E
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Quote:
Hmm, Good point dude. But then, I keep hearing Warrior/Monk are more likened 2 Noobs event at higher levels. I'd like to get the best (or at least try to get) of being accepted in Guilds(for PvP) and still be wanted in the Mob-Tanking(for PvE). Since I'm STILL for piercing weapons, how would u guys rate (based on above factz) : Warrior/Monk: Monk/Warrior: Warrior/Elemt: (Any other POPLAR combo) : All Hail!!! Balrog |
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Sep 15, 2005, 01:29 PM // 13:29 | #6 |
Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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you can change your secondary later in the game(closer to the point where it begins to matter)...and w/mo is by far the easiest way to make it throught the boring low level part
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Sep 15, 2005, 01:47 PM // 13:47 | #7 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Good guilds would NOT accept or deny you based on your profession choice. Especially since most people have more than one character, it would be more how you did in battle.
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Sep 15, 2005, 02:21 PM // 14:21 | #8 |
Banned
Join Date: Jun 2005
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every class is balanced...there is no "best class". Pick whatever class you get the most enjoyment out of.
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Sep 15, 2005, 04:05 PM // 16:05 | #9 |
Lion's Arch Merchant
Join Date: Mar 2005
Location: Quebec, Canada
Guild: Followers of the Faith
Profession: R/Me
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there may not be a "best" class, but there are popular choices. and those that arent popular are shunned and its hard to get in a group at times (mesmers and necromancers i'd say)
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Sep 15, 2005, 05:06 PM // 17:06 | #10 |
Academy Page
Join Date: Jul 2005
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If you really want to join a guild that would exclude an entire class combination be my guest but don't plan on them being any good, lol.
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Sep 15, 2005, 06:36 PM // 18:36 | #11 | |
Ascalonian Squire
Join Date: Aug 2005
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Quote:
One thing to be aware of, though -- warriors are equipment-dependant. At 18th level, I have crappy armor. (I'll upgrade soon.) If you have the best equipment, you'll do fine. If you don't, you'll be a second-rate elementalist. |
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Sep 15, 2005, 07:13 PM // 19:13 | #12 |
Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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I have level 20 W/E equiped with fire magic (10) and axe mastery (11). I find that i can do quick damage with my axe attacks than clean off the rest of enemies with meteor showers or firestorms. But before i switch to axe, i used hammers. I do like the knockdown effects but when a warrior is using hammers, they attack slow but for heavy damages. I'll keep this axe with fire magic combo for a while before i change anything.
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Sep 15, 2005, 08:52 PM // 20:52 | #13 | |
Lion's Arch Merchant
Join Date: Sep 2005
Location: Canada, Gatineau
Guild: None
Profession: Mo/R
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Quote:
They are trial and tested classes. But since everyone uses them, they are very unoriginal, if you'r emaking a Paladin like character than I really think that the W/Mo is the class that you should be looking at. But as other's said there are powerful alternatives I think a N/W or W/N(Black guard instead of a paladin) Would be interesting to play Check on this site skill listing for the Curses: Mark of pain, Insidious parasite and parasitic bond, shadow of fear as well as price of failure can really add to you warrior's damage dealing. If you play N/W you'll never be at a lost of Energy with Soul reaping (which give you energy whenever a creature dies) and will be able to have an army of undead which you can just transfer all your damage to with Dark bond. The dead giveaway though it you have low armor class and will be dealt damage much more than if you took W/N. W/N however has less energy to cast these necro spells. These are just thoughts ( I don't play warriors much) Last edited by kawaii_bat; Sep 15, 2005 at 08:55 PM // 20:55.. |
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Sep 15, 2005, 09:35 PM // 21:35 | #14 |
Ascalonian Squire
Join Date: Jul 2005
Location: NH
Guild: Angelic Embrace
Profession: W/R
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i was originally a w/mo but i switched to w/r and now im in love with tigers fury. and i have an all warrior build where i farm griffins. i suppose its really ur choose and wat u have fun w/.
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Sep 16, 2005, 08:49 AM // 08:49 | #15 |
Academy Page
Join Date: Sep 2005
Location: India
Guild: Chi
Profession: W/E
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Hmm,
My choices Increaseth geometrically Well, i DO dig the Palladin Route(W/M), But I'm kinda intrigued by the W/E or W/N combo. I'm Loath to move away from W/M because of my disposition, but I'll go ahead with W/E (either earth or fire) for now. Thx for all the feedback guys. If there are any such helpful threads in the forums, plz post it here. Will be helpful to all noobs planning to take the plunge |
Sep 16, 2005, 03:24 PM // 15:24 | #16 |
Frost Gate Guardian
Join Date: May 2005
Profession: W/E
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My prime has been kd/as (war/earth el) since beta and you will not regret it man.
Shmash |
Sep 16, 2005, 03:34 PM // 15:34 | #17 |
Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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W/Mo & W/E
Nobody pays attention to W/Me, W/N, or heaven forbid, W/R... I'm partial [ok, out right biased] in that I love the W/N in terms of versatility... His skills unlike elementalist, aren't all 25 energy. In fact, some of his best skills are only 5 energy. [Virulence anyone?] He can deal with any and all threats and conflicts. By increasing damage [for his team as well as himself through barbs/Mark of Pain], by countering magic [rend enchant for the win], by decreasing enemy dmg output [Shadow of Fear anyone?] He does conditions like a madman [sever artery, Virulence, Plague Touch... OH THE HUMANITY ] AND he can drain hp to keep himself going... W/N, the perfect class for versatility. [at least for me...] |
Sep 16, 2005, 03:34 PM // 15:34 | #18 | |
Banned
Join Date: Jun 2005
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Sep 16, 2005, 03:41 PM // 15:41 | #19 | |
Krytan Explorer
Join Date: Aug 2005
Guild: CATS
Profession: Mo/Me
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Quote:
Necro own those new elmo smiters plus Ive had a few in my team they can hold their own nastily. Mesmers are the bane of any caster, specially healers. Mesmers are a must have to shutdown that friggin healing monk good. The last used class would be ranger since they nerfed spirits. However back in the day they where all too popular. Still I fought against a new group of Rangers in arena that make use of a lot of interrupt skills: Choking Gass, Diversion Shot... Plus rangers are good at delivering conditions with a necro or mesmer they get even better. I can't find a class that isn't good at all. What does happen is balance of power is shifted. What was hot yesterday isn't today. |
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Sep 16, 2005, 03:42 PM // 15:42 | #20 |
Ascalonian Squire
Join Date: Sep 2005
Guild: Total Equilibrium of Telenet
Profession: Mo/W
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i used to play W/Ele (earth magic)
heck i even played it in tombs my darling warrior took an 8 man beating for 1 minute before he died from poison skills i used: obsidian flesh, armour of earth, healing signet obsidian flesh (elite) +20 armour, can not be target of spells (no hexes, or attack spells), armour of earth = +48 armour movement speed reduced by 76% so you are really really really slow >> advantages: you can live long, attack and deal decent dmge (unless they start running) other warriors do 0-1 dmge to you ^^ |
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